Introducing Feather Card Stylizer V15, a powerful and efficient Python script for Autodesk Maya designed to streamline the grooming process for feather and hair cards in game development.
Manually shaping individual feather cards vertex by vertex is tedious. This plugin automates the rigging process, converting your meshes into easily controllable curve-driven assets.
Why V15 is better: Previous auto-topology algorithms struggle with highly curved or complex meshes. V15 uses a robust "Manual Edge Seed" workflow. Simply select one edge on the spine of your feather, and the script perfectly identifies the central axis, ensuring accurate rigging every time, no matter the shape.
Key Features: 🔹 Precise Manual Control: Select one edge, get a perfect spine curve. Works on any topology. 🔹 One-Click Workflow: Automates Curve creation, Wire Deformer setup, Grouping, and Mesh Locking in seconds. 🔹 Non-Destructive Updates: Easily adjust the curve control point density (Spans) and deformation influence range (Dropoff) after creation with the "Update Selected" button. 🔹 instant Styling: Automatically locks the mesh and enters Component Mode (CVs) immediately after generation for instant grooming.
Boost your grooming workflow today!
https://brucehuang.artstation.com/store/NXgL9/easy-groom-feather-hair-card-tool-for-maya-python-script